An Experienced Software Research Engineer in AR/VR with a Bachelor of Arts in Creative Digital Media with over two years experience working within research and have published two research posters during this time. Expertise includes creating 3D models, texturing and animation. Excellent in working in teams shown in published worked. Creative and skilled in 3DS Max, Blender, Adobe applications, Unreal Engine and Unity. CV available on request.
**Please Note: All art work is not for sale, especially for the creation of NFTs. Any enquiries regarding purchasing the published pieces will be politely ignored.**
Working on the Cupla Tra project; a digital twin of a delicate ecosystem. The goal of the project is to spread the awareness of how climate change affects the ecosystem.
Create 3D models, textures, gather datasets and create the environment within Unreal Engine 5.
Responsible for creating, texturing and animating 3D assets for the AR/VR Research group.
Creating illustrations, designs, and graphs for the projects and papers.
Writing and submitting research posters.
Preparing and conducting research studies for AR/VR research projects.
I was responsible for arranging meetings with members of the nano-electronics group and creating illustrations, designs, and graphs for the projects and papers they were researching. I edited illustrations by the requests of members to suit their needs.